* Shelve * 22 file diff * What if it was just better * Hold that thought * Near final Commit, then YAML hell * 95% done with cs * Working Commit * Final Commit (Before reviews tear it apart and kill me) * Add a really stupid comment. * KILL * EXPLODE TEST FAILS WITH MY MIND * I hate it here * TACTICAL NUCLEAR STRIKE * Wait what the fuck was I doing? * Comments * Me when I'm stupid * Food doesn't need solutions * API improvements with some API weirdness * Move non-API out of API * Better comment * Fixes and spelling mistakes * Final fixes * Final fixes for real... * Kill food and drink localization files because I hate them. * Water droplet fix * Utensil fixes * Fix verb priority (It should've been 2) * A few minor localization fixes * merge conflict and stuff * MERGE CONFLICT NUCLEAR WAR!!! * Cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
254 lines
9.0 KiB
C#
254 lines
9.0 KiB
C#
using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Forensics;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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namespace Content.Shared.Nutrition.EntitySystems;
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/// <summary>
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/// Handles feeding attempts both on yourself and on the target.
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/// </summary>
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[Obsolete("Migration to Content.Shared.Nutrition.EntitySystems.IngestionSystem is required")]
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public sealed class FoodSystem : EntitySystem
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{
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[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
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[Dependency] private readonly IngestionSystem _ingestion = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public const float MaxFeedDistance = 1.0f;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand, after: new[] { typeof(OpenableSystem), typeof(InventorySystem) });
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SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
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SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
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SubscribeLocalEvent<FoodComponent, BeforeIngestedEvent>(OnBeforeFoodEaten);
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SubscribeLocalEvent<FoodComponent, IngestedEvent>(OnFoodEaten);
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SubscribeLocalEvent<FoodComponent, FullyEatenEvent>(OnFoodFullyEaten);
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SubscribeLocalEvent<FoodComponent, GetUtensilsEvent>(OnGetUtensils);
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SubscribeLocalEvent<FoodComponent, IsDigestibleEvent>(OnIsFoodDigestible);
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SubscribeLocalEvent<FoodComponent, EdibleEvent>(OnFood);
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SubscribeLocalEvent<FoodComponent, GetEdibleTypeEvent>(OnGetEdibleType);
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SubscribeLocalEvent<FoodComponent, BeforeFullySlicedEvent>(OnBeforeFullySliced);
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}
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/// <summary>
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/// Eat or drink an item
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/// </summary>
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private void OnUseFoodInHand(Entity<FoodComponent> entity, ref UseInHandEvent ev)
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{
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if (ev.Handled)
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return;
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ev.Handled = _ingestion.TryIngest(ev.User, ev.User, entity);
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}
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/// <summary>
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/// Feed someone else
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/// </summary>
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private void OnFeedFood(Entity<FoodComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled || args.Target == null || !args.CanReach)
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return;
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args.Handled = _ingestion.TryIngest(args.User, args.Target.Value, entity);
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}
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private void AddEatVerb(Entity<FoodComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
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{
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var user = args.User;
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if (entity.Owner == user || !args.CanInteract || !args.CanAccess)
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return;
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if (!_ingestion.TryGetIngestionVerb(user, entity, IngestionSystem.Food, out var verb))
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return;
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args.Verbs.Add(verb);
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}
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private void OnBeforeFoodEaten(Entity<FoodComponent> food, ref BeforeIngestedEvent args)
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{
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if (args.Cancelled || args.Solution is not { } solution)
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return;
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// Set it to transfer amount if it exists, otherwise eat the whole volume if possible.
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args.Transfer = food.Comp.TransferAmount ?? solution.Volume;
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}
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private void OnFoodEaten(Entity<FoodComponent> entity, ref IngestedEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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_audio.PlayPredicted(entity.Comp.UseSound, args.Target, args.User, AudioParams.Default.WithVolume(-1f).WithVariation(0.20f));
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var flavors = _flavorProfile.GetLocalizedFlavorsMessage(entity.Owner, args.Target, args.Split);
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if (args.ForceFed)
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{
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var targetName = Identity.Entity(args.Target, EntityManager);
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var userName = Identity.Entity(args.User, EntityManager);
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_popup.PopupEntity(Loc.GetString("edible-force-feed-success", ("user", userName), ("verb", _ingestion.GetProtoVerb(IngestionSystem.Food)), ("flavors", flavors)), entity, entity);
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_popup.PopupClient(Loc.GetString("edible-force-feed-success-user", ("target", targetName), ("verb", _ingestion.GetProtoVerb(IngestionSystem.Food))), args.User, args.User);
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// log successful forced feeding
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_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(entity):food}");
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}
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else
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{
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_popup.PopupClient(Loc.GetString(entity.Comp.EatMessage, ("food", entity.Owner), ("flavors", flavors)), args.User, args.User);
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// log successful voluntary eating
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_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(entity):food}");
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}
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// BREAK OUR UTENSILS
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if (_ingestion.TryGetUtensils(args.User, entity, out var utensils))
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{
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foreach (var utensil in utensils)
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{
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_ingestion.TryBreak(utensil, args.User);
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}
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}
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if (_ingestion.GetUsesRemaining(entity, entity.Comp.Solution, args.Split.Volume) > 0)
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{
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// Leave some of the consumer's DNA on the consumed item...
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var ev = new TransferDnaEvent
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{
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Donor = args.Target,
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Recipient = entity,
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CanDnaBeCleaned = false,
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};
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RaiseLocalEvent(args.Target, ref ev);
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args.Repeat = !args.ForceFed;
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return;
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}
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// Food is always destroyed...
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args.Destroy = true;
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}
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private void OnFoodFullyEaten(Entity<FoodComponent> food, ref FullyEatenEvent args)
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{
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if (food.Comp.Trash.Count == 0)
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return;
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var position = _transform.GetMapCoordinates(food);
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var trashes = food.Comp.Trash;
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var tryPickup = _hands.IsHolding(args.User, food, out _);
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foreach (var trash in trashes)
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{
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var spawnedTrash = EntityManager.PredictedSpawn(trash, position);
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// If the user is holding the item
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if (tryPickup)
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{
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// Put the trash in the user's hand
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_hands.TryPickupAnyHand(args.User, spawnedTrash);
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}
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}
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}
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private void OnFood(Entity<FoodComponent> food, ref EdibleEvent args)
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{
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if (args.Cancelled)
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return;
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if (args.Cancelled || args.Solution != null)
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return;
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if (food.Comp.UtensilRequired && !_ingestion.HasRequiredUtensils(args.User, food.Comp.Utensil))
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{
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args.Cancelled = true;
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return;
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}
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// Check this last
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_solutionContainer.TryGetSolution(food.Owner, food.Comp.Solution, out args.Solution);
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args.Time += TimeSpan.FromSeconds(food.Comp.Delay);
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}
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private void OnGetUtensils(Entity<FoodComponent> entity, ref GetUtensilsEvent args)
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{
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if (entity.Comp.Utensil == UtensilType.None)
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return;
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if (entity.Comp.UtensilRequired)
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args.AddRequiredTypes(entity.Comp.Utensil);
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else
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args.Types |= entity.Comp.Utensil;
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}
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// TODO: When DrinkComponent and FoodComponent are properly obseleted, make the IsDigestionBools in IngestionSystem private again.
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private void OnIsFoodDigestible(Entity<FoodComponent> ent, ref IsDigestibleEvent args)
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{
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if (ent.Comp.RequireDead && _mobState.IsAlive(ent))
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return;
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args.AddDigestible(ent.Comp.RequiresSpecialDigestion);
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}
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private void OnGetEdibleType(Entity<FoodComponent> ent, ref GetEdibleTypeEvent args)
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{
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if (args.Type != null)
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return;
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args.SetPrototype(IngestionSystem.Food);
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}
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private void OnBeforeFullySliced(Entity<FoodComponent> food, ref BeforeFullySlicedEvent args)
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{
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if (food.Comp.Trash.Count == 0)
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return;
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var position = _transform.GetMapCoordinates(food);
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var trashes = food.Comp.Trash;
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var tryPickup = _hands.IsHolding(args.User, food, out _);
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foreach (var trash in trashes)
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{
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var spawnedTrash = EntityManager.PredictedSpawn(trash, position);
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// If the user is holding the item
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if (tryPickup)
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{
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// Put the trash in the user's hand
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_hands.TryPickupAnyHand(args.User, spawnedTrash);
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}
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}
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}
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}
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