37 lines
991 B
C#
37 lines
991 B
C#
using Content.Shared.FixedPoint;
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namespace Content.Shared.MobState.State
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{
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[ImplicitDataDefinitionForInheritors]
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public abstract class BaseMobState : IMobState
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{
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protected abstract DamageState DamageState { get; }
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public virtual bool IsAlive()
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{
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return DamageState == DamageState.Alive;
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}
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public virtual bool IsCritical()
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{
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return DamageState == DamageState.Critical;
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}
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public virtual bool IsDead()
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{
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return DamageState == DamageState.Dead;
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}
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public virtual bool IsIncapacitated()
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{
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return IsCritical() || IsDead();
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}
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public virtual void EnterState(EntityUid uid, IEntityManager entityManager) { }
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public virtual void ExitState(EntityUid uid, IEntityManager entityManager) { }
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public virtual void UpdateState(EntityUid entity, FixedPoint2 threshold, IEntityManager entityManager) { }
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}
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}
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