* Import bird sprites and define basic mob. * SKREEEEEEEEE * Move hair styles to new sprite accessory prototypes. Basic stuff, no multi-species stuff yet. * Vox hair styles and clothes * Make HumanoidCharacterProfile.Default() a static default to fix tests. Usages that wanted the previous random behavior now call Random(). * Remove names from hair style prototypes. (They're in localization files) * Update Content.Shared/Actions/ActionType.cs (sk)reeee github Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
17 lines
344 B
C#
17 lines
344 B
C#
using System;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Preferences.Appearance
|
|
{
|
|
[Flags]
|
|
[Serializable, NetSerializable]
|
|
public enum SpriteAccessoryCategories
|
|
{
|
|
None = 0,
|
|
HumanHair = 1 << 0,
|
|
HumanFacialHair = 1 << 1,
|
|
VoxHair = 1 << 2,
|
|
VoxFacialHair = 1 << 3
|
|
}
|
|
}
|