using System; using Robust.Shared.Serialization; namespace Content.Shared.Preferences.Appearance { [Flags] [Serializable, NetSerializable] public enum SpriteAccessoryCategories { None = 0, HumanHair = 1 << 0, HumanFacialHair = 1 << 1, VoxHair = 1 << 2, VoxFacialHair = 1 << 3 } }