Files
tbd-station-14/Content.Shared/GameObjects/Components/Singularity/SharedSingularityComponent.cs
GraniteSidewalk 549d84174c Singularity Shaders and a lot of Shader Stuff (#2517)
* Beginnings of singulo shader

* LOTS of changes!!

* Minor changes

* Singulo stuff

* Aesthetic changes to singulo

* Combining singulo change

* ShaderAura uses IEntities now, not IPlayerSession

* Fixes?

* Fixes draw order for atmos

* using fix

* Address reviews

* nuget.config whaaa

* nuget haha

* nuget why are you so dum

* happy now

* Preparing for omegachange

* Merge from seventh level of hell

* woork

* Ignorecomponents add

* mmf

* RobustToolbox?

* Fixes

* Fixes Robust?

* adds sprite

* Nullables

* Crit overlay stuff

* Commits Robust
2021-03-09 02:33:41 -08:00

26 lines
673 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.GameObjects.Components.Singularity
{
public abstract class SharedSingularityComponent : Component
{
public override string Name => "Singularity";
public override uint? NetID => ContentNetIDs.SINGULARITY;
[Serializable, NetSerializable]
protected sealed class SingularityComponentState : ComponentState
{
public int Level { get; }
public SingularityComponentState(int level) : base(ContentNetIDs.SINGULARITY)
{
Level = level;
}
}
}
}