* Beginnings of singulo shader * LOTS of changes!! * Minor changes * Singulo stuff * Aesthetic changes to singulo * Combining singulo change * ShaderAura uses IEntities now, not IPlayerSession * Fixes? * Fixes draw order for atmos * using fix * Address reviews * nuget.config whaaa * nuget haha * nuget why are you so dum * happy now * Preparing for omegachange * Merge from seventh level of hell * woork * Ignorecomponents add * mmf * RobustToolbox? * Fixes * Fixes Robust? * adds sprite * Nullables * Crit overlay stuff * Commits Robust
26 lines
673 B
C#
26 lines
673 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using System;
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namespace Content.Shared.GameObjects.Components.Singularity
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{
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public abstract class SharedSingularityComponent : Component
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{
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public override string Name => "Singularity";
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public override uint? NetID => ContentNetIDs.SINGULARITY;
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[Serializable, NetSerializable]
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protected sealed class SingularityComponentState : ComponentState
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{
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public int Level { get; }
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public SingularityComponentState(int level) : base(ContentNetIDs.SINGULARITY)
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{
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Level = level;
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}
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}
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}
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}
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