* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
135 lines
4.0 KiB
C#
135 lines
4.0 KiB
C#
#nullable enable
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Content.Shared.Research;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.GameObjects.Components.Research
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{
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public class SharedLatheDatabaseComponent : Component, IEnumerable<LatheRecipePrototype>, ISerializationHooks
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{
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public override string Name => "LatheDatabase";
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public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
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[DataField("recipes")] private List<string> _recipeIds = new();
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private readonly List<LatheRecipePrototype> _recipes = new();
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void ISerializationHooks.BeforeSerialization()
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{
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var list = new List<string>();
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foreach (var recipe in _recipes)
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{
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list.Add(recipe.ID);
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}
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_recipeIds = list;
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}
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void ISerializationHooks.AfterDeserialization()
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var id in _recipeIds)
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{
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if (prototypeManager.TryIndex(id, out LatheRecipePrototype? recipe))
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{
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_recipes.Add(recipe);
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}
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}
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}
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/// <summary>
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/// Removes all recipes from the database if it's not static.
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/// </summary>
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/// <returns>Whether it could clear the database or not.</returns>
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public virtual void Clear()
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{
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_recipes.Clear();
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}
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/// <summary>
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/// Adds a recipe to the database if it's not static.
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/// </summary>
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/// <param name="recipe">The recipe to be added.</param>
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/// <returns>Whether it could be added or not</returns>
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public virtual void AddRecipe(LatheRecipePrototype recipe)
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{
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if (!Contains(recipe))
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_recipes.Add(recipe);
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}
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/// <summary>
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/// Removes a recipe from the database if it's not static.
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/// </summary>
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/// <param name="recipe">The recipe to be removed.</param>
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/// <returns>Whether it could be removed or not</returns>
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public virtual bool RemoveRecipe(LatheRecipePrototype recipe)
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{
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return _recipes.Remove(recipe);
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}
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/// <summary>
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/// Returns whether the database contains the recipe or not.
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/// </summary>
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/// <param name="recipe">The recipe to check</param>
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/// <returns>Whether the database contained the recipe or not.</returns>
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public virtual bool Contains(LatheRecipePrototype recipe)
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{
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return _recipes.Contains(recipe);
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}
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/// <summary>
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/// Returns whether the database contains the recipe or not.
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/// </summary>
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/// <param name="id">The recipe id to check</param>
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/// <returns>Whether the database contained the recipe or not.</returns>
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public virtual bool Contains(string id)
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{
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foreach (var recipe in _recipes)
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{
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if (recipe.ID == id) return true;
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}
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return false;
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}
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public List<string> GetRecipeIdList()
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{
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var list = new List<string>();
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foreach (var recipe in this)
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{
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list.Add(recipe.ID);
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}
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return list;
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}
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public IEnumerator<LatheRecipePrototype> GetEnumerator()
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{
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return _recipes.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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[NetSerializable, Serializable]
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public class LatheDatabaseState : ComponentState
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{
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public readonly List<string> Recipes;
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public LatheDatabaseState(List<string> recipes) : base(ContentNetIDs.LATHE_DATABASE)
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{
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Recipes = recipes;
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}
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}
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}
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