Files
tbd-station-14/Content.Shared/GameObjects/Components/Power/SharedApc.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

66 lines
1.5 KiB
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum ApcVisuals
{
ChargeState
}
[Serializable, NetSerializable]
public enum ApcChargeState
{
/// <summary>
/// APC does not have enough power to charge cell (if necessary) and keep powering the area.
/// </summary>
Lack,
/// <summary>
/// APC is not full but has enough power.
/// </summary>
Charging,
/// <summary>
/// APC battery is full and has enough power.
/// </summary>
Full,
}
[Serializable, NetSerializable]
public sealed class ApcBoundInterfaceState : BoundUserInterfaceState
{
public readonly bool MainBreaker;
public readonly ApcExternalPowerState ApcExternalPower;
public readonly float Charge;
public ApcBoundInterfaceState(bool mainBreaker, ApcExternalPowerState apcExternalPower, float charge)
{
MainBreaker = mainBreaker;
ApcExternalPower = apcExternalPower;
Charge = charge;
}
}
[Serializable, NetSerializable]
public sealed class ApcToggleMainBreakerMessage : BoundUserInterfaceMessage
{
}
public enum ApcExternalPowerState
{
None,
Low,
Good,
}
[NetSerializable, Serializable]
public enum ApcUiKey
{
Key,
}
}