* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
88 lines
2.5 KiB
C#
88 lines
2.5 KiB
C#
#nullable enable
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Content.Shared.GameObjects.Components.Items;
|
|
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
|
|
|
namespace Content.Shared.GameObjects.Components.GUI
|
|
{
|
|
public abstract class SharedStrippableComponent : Component, IDraggable
|
|
{
|
|
public override string Name => "Strippable";
|
|
|
|
public bool CanBeStripped(IEntity by)
|
|
{
|
|
return by != Owner
|
|
&& by.HasComponent<ISharedHandsComponent>()
|
|
&& ActionBlockerSystem.CanInteract(by);
|
|
}
|
|
|
|
bool IDraggable.CanDrop(CanDropEventArgs args)
|
|
{
|
|
return args.Target != args.Dragged
|
|
&& args.Target == args.User
|
|
&& CanBeStripped(args.User);
|
|
}
|
|
|
|
public abstract bool Drop(DragDropEventArgs args);
|
|
|
|
[NetSerializable, Serializable]
|
|
public enum StrippingUiKey
|
|
{
|
|
Key,
|
|
}
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public class StrippingInventoryButtonPressed : BoundUserInterfaceMessage
|
|
{
|
|
public Slots Slot { get; }
|
|
|
|
public StrippingInventoryButtonPressed(Slots slot)
|
|
{
|
|
Slot = slot;
|
|
}
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public class StrippingHandButtonPressed : BoundUserInterfaceMessage
|
|
{
|
|
public string Hand { get; }
|
|
|
|
public StrippingHandButtonPressed(string hand)
|
|
{
|
|
Hand = hand;
|
|
}
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public class StrippingHandcuffButtonPressed : BoundUserInterfaceMessage
|
|
{
|
|
public EntityUid Handcuff { get; }
|
|
|
|
public StrippingHandcuffButtonPressed(EntityUid handcuff)
|
|
{
|
|
Handcuff = handcuff;
|
|
}
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public class StrippingBoundUserInterfaceState : BoundUserInterfaceState
|
|
{
|
|
public Dictionary<Slots, string> Inventory { get; }
|
|
public Dictionary<string, string> Hands { get; }
|
|
public Dictionary<EntityUid, string> Handcuffs { get; }
|
|
|
|
public StrippingBoundUserInterfaceState(Dictionary<Slots, string> inventory, Dictionary<string, string> hands, Dictionary<EntityUid, string> handcuffs)
|
|
{
|
|
Inventory = inventory;
|
|
Hands = hands;
|
|
Handcuffs = handcuffs;
|
|
}
|
|
}
|
|
}
|