Files
tbd-station-14/Content.Shared/GameObjects/Components/Atmos/SharedGasCanisterComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

122 lines
3.4 KiB
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Atmos
{
public class SharedGasCanisterComponent : Component
{
public override string Name => "GasCanister";
/// <summary>
/// Key representing which <see cref="BoundUserInterface"/> is currently open.
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
/// </summary>
[Serializable, NetSerializable]
public enum GasCanisterUiKey
{
Key,
}
}
#region Enums
/// <summary>
/// Enum representing a UI button.
/// </summary>
[Serializable, NetSerializable]
public enum UiButton
{
ValveToggle
}
/// <summary>
/// Used in <see cref="GasCanisterVisualizer"/> to determine which visuals to update.
/// </summary>
[Serializable, NetSerializable]
public enum GasCanisterVisuals
{
ConnectedState,
PressureState
}
#endregion
/// <summary>
/// Represents a <see cref="GasCanisterComponent"/> state that can be sent to the client
/// </summary>
[Serializable, NetSerializable]
public class GasCanisterBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly string Label;
public readonly float Volume;
public readonly float ReleasePressure;
public readonly bool ValveOpened;
public GasCanisterBoundUserInterfaceState(string newLabel, float volume, float releasePressure, bool valveOpened)
{
Label = newLabel;
Volume = volume;
ReleasePressure = releasePressure;
ValveOpened = valveOpened;
}
public bool Equals(GasCanisterBoundUserInterfaceState? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Label == other.Label &&
Volume.Equals(other.Volume) &&
ReleasePressure.Equals(other.ReleasePressure) &&
ValveOpened == other.ValveOpened;
}
}
#region NetMessages
/// <summary>
/// Message sent from the client to the server when a gas canister button is pressed
/// </summary>
[Serializable, NetSerializable]
public class UiButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly UiButton Button;
public UiButtonPressedMessage(UiButton button)
{
Button = button;
}
}
/// <summary>
/// Message sent when the release pressure is changed client side
/// </summary>
[Serializable, NetSerializable]
public class ReleasePressureButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly float ReleasePressure;
public ReleasePressureButtonPressedMessage(float val) : base()
{
ReleasePressure = val;
}
}
/// <summary>
/// Message sent when the canister label has been changed
/// </summary>
[Serializable, NetSerializable]
public class CanisterLabelChangedMessage : BoundUserInterfaceMessage
{
public readonly string NewLabel;
public CanisterLabelChangedMessage(string newLabel) : base()
{
NewLabel = newLabel;
}
}
#endregion
}