Files
tbd-station-14/Content.Shared/Actions/ActionType.cs
Pieter-Jan Briers 0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00

40 lines
909 B
C#

#nullable enable
namespace Content.Shared.Actions
{
/// <summary>
/// Every possible action. Corresponds to actionType in action prototypes.
/// </summary>
public enum ActionType : byte
{
Error,
HumanScream,
VoxScream,
CombatMode,
Disarm,
GhostBoo,
DebugInstant,
DebugToggle,
DebugTargetPoint,
DebugTargetPointRepeat,
DebugTargetEntity,
DebugTargetEntityRepeat
}
/// <summary>
/// Every possible item action. Corresponds to actionType in itemAction prototypes.
/// </summary>
public enum ItemActionType : byte
{
Error,
ToggleInternals,
ToggleLight,
ToggleMagboots,
DebugInstant,
DebugToggle,
DebugTargetPoint,
DebugTargetPointRepeat,
DebugTargetEntity,
DebugTargetEntityRepeat
}
}