#nullable enable
namespace Content.Shared.Actions
{
///
/// Every possible action. Corresponds to actionType in action prototypes.
///
public enum ActionType : byte
{
Error,
HumanScream,
VoxScream,
CombatMode,
Disarm,
GhostBoo,
DebugInstant,
DebugToggle,
DebugTargetPoint,
DebugTargetPointRepeat,
DebugTargetEntity,
DebugTargetEntityRepeat
}
///
/// Every possible item action. Corresponds to actionType in itemAction prototypes.
///
public enum ItemActionType : byte
{
Error,
ToggleInternals,
ToggleLight,
ToggleMagboots,
DebugInstant,
DebugToggle,
DebugTargetPoint,
DebugTargetPointRepeat,
DebugTargetEntity,
DebugTargetEntityRepeat
}
}