#nullable enable namespace Content.Shared.Actions { /// /// Every possible action. Corresponds to actionType in action prototypes. /// public enum ActionType : byte { Error, HumanScream, VoxScream, CombatMode, Disarm, GhostBoo, DebugInstant, DebugToggle, DebugTargetPoint, DebugTargetPointRepeat, DebugTargetEntity, DebugTargetEntityRepeat } /// /// Every possible item action. Corresponds to actionType in itemAction prototypes. /// public enum ItemActionType : byte { Error, ToggleInternals, ToggleLight, ToggleMagboots, DebugInstant, DebugToggle, DebugTargetPoint, DebugTargetPointRepeat, DebugTargetEntity, DebugTargetEntityRepeat } }