* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
207 lines
6.7 KiB
C#
207 lines
6.7 KiB
C#
#nullable enable
|
|
using System;
|
|
using Content.Server.GameObjects.Components.Access;
|
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
|
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
|
|
using Content.Server.Utility;
|
|
using Content.Shared.GameObjects.Components.Power;
|
|
using Content.Shared.Interfaces;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(IActivate))]
|
|
public class ApcComponent : BaseApcNetComponent, IActivate
|
|
{
|
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
|
|
|
public override string Name => "Apc";
|
|
|
|
public bool MainBreakerEnabled { get; private set; } = true;
|
|
|
|
private ApcChargeState _lastChargeState;
|
|
|
|
private TimeSpan _lastChargeStateChange;
|
|
|
|
private ApcExternalPowerState _lastExternalPowerState;
|
|
|
|
private TimeSpan _lastExternalPowerStateChange;
|
|
|
|
private float _lastCharge;
|
|
|
|
private TimeSpan _lastChargeChange;
|
|
|
|
private bool _uiDirty = true;
|
|
|
|
private const float HighPowerThreshold = 0.9f;
|
|
|
|
private const int VisualsChangeDelay = 1;
|
|
|
|
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ApcUiKey.Key);
|
|
|
|
public BatteryComponent? Battery => Owner.TryGetComponent(out BatteryComponent? batteryComponent) ? batteryComponent : null;
|
|
|
|
[ComponentDependency] private AccessReader? _accessReader = null;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
Owner.EnsureComponent<BatteryComponent>();
|
|
Owner.EnsureComponent<PowerConsumerComponent>();
|
|
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
|
|
Owner.EnsureComponentWarn<AccessReader>();
|
|
|
|
if (UserInterface != null)
|
|
{
|
|
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
|
}
|
|
|
|
Update();
|
|
}
|
|
|
|
protected override void AddSelfToNet(IApcNet apcNet)
|
|
{
|
|
apcNet.AddApc(this);
|
|
}
|
|
|
|
protected override void RemoveSelfFromNet(IApcNet apcNet)
|
|
{
|
|
apcNet.RemoveApc(this);
|
|
}
|
|
|
|
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
|
|
{
|
|
if (serverMsg.Message is ApcToggleMainBreakerMessage)
|
|
{
|
|
var user = serverMsg.Session.AttachedEntity;
|
|
if(user == null) return;
|
|
|
|
if (_accessReader == null || _accessReader.IsAllowed(user))
|
|
{
|
|
MainBreakerEnabled = !MainBreakerEnabled;
|
|
_uiDirty = true;
|
|
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
|
}
|
|
else
|
|
{
|
|
user.PopupMessageCursor(Loc.GetString("Insufficient access!"));
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
var newState = CalcChargeState();
|
|
if (newState != _lastChargeState && _lastChargeStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
|
|
{
|
|
_lastChargeState = newState;
|
|
_lastChargeStateChange = _gameTiming.CurTime;
|
|
|
|
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
|
{
|
|
appearance.SetData(ApcVisuals.ChargeState, newState);
|
|
}
|
|
}
|
|
|
|
Owner.TryGetComponent(out BatteryComponent? battery);
|
|
|
|
var newCharge = battery?.CurrentCharge;
|
|
if (newCharge != null && newCharge != _lastCharge && _lastChargeChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
|
|
{
|
|
_lastCharge = newCharge.Value;
|
|
_lastChargeChange = _gameTiming.CurTime;
|
|
_uiDirty = true;
|
|
}
|
|
|
|
var extPowerState = CalcExtPowerState();
|
|
if (extPowerState != _lastExternalPowerState && _lastExternalPowerStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
|
|
{
|
|
_lastExternalPowerState = extPowerState;
|
|
_lastExternalPowerStateChange = _gameTiming.CurTime;
|
|
_uiDirty = true;
|
|
}
|
|
|
|
if (_uiDirty && battery != null && newCharge != null)
|
|
{
|
|
UserInterface?.SetState(new ApcBoundInterfaceState(MainBreakerEnabled, extPowerState, newCharge.Value / battery.MaxCharge));
|
|
_uiDirty = false;
|
|
}
|
|
}
|
|
|
|
private ApcChargeState CalcChargeState()
|
|
{
|
|
if (!Owner.TryGetComponent(out BatteryComponent? battery))
|
|
{
|
|
return ApcChargeState.Lack;
|
|
}
|
|
|
|
var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
|
|
|
|
if (chargeFraction > HighPowerThreshold)
|
|
{
|
|
return ApcChargeState.Full;
|
|
}
|
|
|
|
if (!Owner.TryGetComponent(out PowerConsumerComponent? consumer))
|
|
{
|
|
return ApcChargeState.Full;
|
|
}
|
|
|
|
if (consumer.DrawRate == consumer.ReceivedPower)
|
|
{
|
|
return ApcChargeState.Charging;
|
|
}
|
|
else
|
|
{
|
|
return ApcChargeState.Lack;
|
|
}
|
|
}
|
|
|
|
private ApcExternalPowerState CalcExtPowerState()
|
|
{
|
|
if (!Owner.TryGetComponent(out BatteryStorageComponent? batteryStorage))
|
|
{
|
|
return ApcExternalPowerState.None;
|
|
}
|
|
var consumer = batteryStorage.Consumer;
|
|
|
|
if (consumer == null)
|
|
return ApcExternalPowerState.None;
|
|
|
|
if (consumer.ReceivedPower == 0 && consumer.DrawRate != 0)
|
|
{
|
|
return ApcExternalPowerState.None;
|
|
}
|
|
else if (consumer.ReceivedPower < consumer.DrawRate)
|
|
{
|
|
return ApcExternalPowerState.Low;
|
|
}
|
|
else
|
|
{
|
|
return ApcExternalPowerState.Good;
|
|
}
|
|
}
|
|
|
|
void IActivate.Activate(ActivateEventArgs eventArgs)
|
|
{
|
|
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
|
|
{
|
|
return;
|
|
}
|
|
|
|
UserInterface?.Open(actor.playerSession);
|
|
}
|
|
}
|
|
}
|