Files
tbd-station-14/Content.Server/GameObjects/Components/Items/FireExtinguisherComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

54 lines
1.8 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
#nullable enable
namespace Content.Server.GameObjects.Components.Items
{
[RegisterComponent]
public class FireExtinguisherComponent : Component, IAfterInteract
{
public override string Name => "FireExtinguisher";
// Higher priority than sprays.
int IAfterInteract.Priority => 1;
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null || !eventArgs.CanReach)
{
return false;
}
if (eventArgs.Target.TryGetComponent(out ReagentTankComponent? tank)
&& eventArgs.Target.TryGetComponent(out ISolutionInteractionsComponent? targetSolution)
&& targetSolution.CanDrain
&& Owner.TryGetComponent(out SolutionContainerComponent? container))
{
var trans = ReagentUnit.Min(container.EmptyVolume, targetSolution.DrainAvailable);
if (trans > 0)
{
var drained = targetSolution.Drain(trans);
container.TryAddSolution(drained);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/refill.ogg", Owner);
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("{0:TheName} is now refilled", Owner));
}
return true;
}
return false;
}
}
}