* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
17 lines
401 B
C#
17 lines
401 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Access
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{
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public sealed class AccessReaderChangeMessage : EntityEventArgs
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{
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public IEntity Sender { get; }
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public bool Enabled { get; }
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public AccessReaderChangeMessage(IEntity entity, bool enabled)
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{
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Sender = entity;
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Enabled = enabled;
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}
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}
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} |