Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/HumanoidAppearanceComponent.cs
Pieter-Jan Briers 0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00

159 lines
5.1 KiB
C#

using Content.Client.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Appearance;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
public sealed class HumanoidAppearanceComponent : SharedHumanoidAppearanceComponent, IBodyPartAdded, IBodyPartRemoved
{
[Dependency] private readonly SpriteAccessoryManager _accessoryManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override HumanoidCharacterAppearance Appearance
{
get => base.Appearance;
set
{
base.Appearance = value;
UpdateLooks();
}
}
public override Sex Sex
{
get => base.Sex;
set
{
base.Sex = value;
UpdateLooks();
}
}
protected override void Startup()
{
base.Startup();
UpdateLooks();
}
private void UpdateLooks()
{
if (Appearance is null! ||
!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (Owner.TryGetComponent(out IBody? body))
{
foreach (var part in body.Parts.Values)
{
if (!part.Owner.TryGetComponent(out SpriteComponent? partSprite))
{
continue;
}
partSprite.Color = Appearance.SkinColor;
}
}
sprite.LayerSetColor(HumanoidVisualLayers.Hair,
CanColorHair ? Appearance.HairColor : Color.White);
sprite.LayerSetColor(HumanoidVisualLayers.FacialHair,
CanColorFacialHair ? Appearance.FacialHairColor : Color.White);
sprite.LayerSetColor(HumanoidVisualLayers.Eyes, Appearance.EyeColor);
sprite.LayerSetState(HumanoidVisualLayers.Chest, Sex == Sex.Male ? "torso_m" : "torso_f");
sprite.LayerSetState(HumanoidVisualLayers.Head, Sex == Sex.Male ? "head_m" : "head_f");
if (sprite.LayerMapTryGet(HumanoidVisualLayers.StencilMask, out _))
sprite.LayerSetVisible(HumanoidVisualLayers.StencilMask, Sex == Sex.Female);
if (Owner.TryGetComponent<CuffableComponent>(out var cuffed))
{
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, !cuffed.CanStillInteract);
}
else
{
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, false);
}
var hairStyle = Appearance.HairStyleId;
if (string.IsNullOrWhiteSpace(hairStyle) ||
!_accessoryManager.IsValidAccessoryInCategory(hairStyle, CategoriesHair))
{
hairStyle = HairStyles.DefaultHairStyle;
}
var facialHairStyle = Appearance.FacialHairStyleId;
if (string.IsNullOrWhiteSpace(facialHairStyle) ||
!_accessoryManager.IsValidAccessoryInCategory(facialHairStyle, CategoriesFacialHair))
{
facialHairStyle = HairStyles.DefaultFacialHairStyle;
}
var hairPrototype = _prototypeManager.Index<SpriteAccessoryPrototype>(hairStyle);
var facialHairPrototype = _prototypeManager.Index<SpriteAccessoryPrototype>(facialHairStyle);
sprite.LayerSetSprite(HumanoidVisualLayers.Hair, hairPrototype.Sprite);
sprite.LayerSetSprite(HumanoidVisualLayers.FacialHair, facialHairPrototype.Sprite);
}
public void BodyPartAdded(BodyPartAddedEventArgs args)
{
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (!args.Part.Owner.TryGetComponent(out SpriteComponent? partSprite))
{
return;
}
var layer = args.Part.ToHumanoidLayer();
if (layer == null)
{
return;
}
// TODO BODY Layer color, sprite and state
sprite.LayerSetVisible(layer, true);
}
public void BodyPartRemoved(BodyPartRemovedEventArgs args)
{
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (!args.Part.Owner.TryGetComponent(out SpriteComponent? partSprite))
{
return;
}
var layer = args.Part.ToHumanoidLayer();
if (layer == null)
{
return;
}
// TODO BODY Layer color, sprite and state
sprite.LayerSetVisible(layer, false);
}
}
}