Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/FireVisualizer.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

72 lines
2.1 KiB
C#

using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class FireVisualizer : AppearanceVisualizer
{
[DataField("fireStackAlternateState")]
private int _fireStackAlternateState = 3;
[DataField("normalState")]
private string? _normalState;
[DataField("alternateState")]
private string? _alternateState;
[DataField("sprite")]
private string? _sprite;
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
sprite.LayerMapReserveBlank(FireVisualLayers.Fire);
sprite.LayerSetVisible(FireVisualLayers.Fire, false);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData(FireVisuals.OnFire, out bool onFire))
{
var fireStacks = 0f;
if (component.TryGetData(FireVisuals.FireStacks, out float stacks))
fireStacks = stacks;
SetOnFire(component, onFire, fireStacks);
}
}
private void SetOnFire(AppearanceComponent component, bool onFire, float fireStacks)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (_sprite != null)
{
sprite.LayerSetRSI(FireVisualLayers.Fire, _sprite);
}
sprite.LayerSetVisible(FireVisualLayers.Fire, onFire);
if(fireStacks > _fireStackAlternateState && !string.IsNullOrEmpty(_alternateState))
sprite.LayerSetState(FireVisualLayers.Fire, _alternateState);
else
sprite.LayerSetState(FireVisualLayers.Fire, _normalState);
}
}
public enum FireVisualLayers : byte
{
Fire
}
}