Files
tbd-station-14/Content.Shared/PowerCell/Components/PowerCellComponent.cs
2022-01-05 15:20:25 +11:00

42 lines
1.0 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.PowerCell;
/// <summary>
/// This component enables power-cell related interactions (e.g., entity white-lists, cell sizes, examine, rigging).
/// The actual power functionality is provided by the server-side BatteryComponent.
/// </summary>
[NetworkedComponent]
[RegisterComponent]
[ComponentProtoName("PowerCell")]
public sealed class PowerCellComponent : Component
{
public const string SolutionName = "powerCell";
public const int PowerCellVisualsLevels = 4;
[DataField("cellSize")]
public PowerCellSize CellSize = PowerCellSize.Small;
// Not networked to clients
[ViewVariables(VVAccess.ReadWrite)]
public bool IsRigged { get; set; }
}
public enum PowerCellSize
{
Small = 0,
Medium = 1,
Large = 2
}
[Serializable, NetSerializable]
public enum PowerCellVisuals
{
ChargeLevel
}