18 lines
591 B
C#
18 lines
591 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Chasm;
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/// <summary>
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/// Marks a component that will cause entities to fall into them on a step trigger activation
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/// </summary>
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[NetworkedComponent, RegisterComponent, Access(typeof(ChasmSystem))]
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public sealed partial class ChasmComponent : Component
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{
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/// <summary>
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/// Sound that should be played when an entity falls into the chasm
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/// </summary>
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[DataField("fallingSound")]
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public SoundSpecifier FallingSound = new SoundPathSpecifier("/Audio/Effects/falling.ogg");
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}
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