* predict damage examine * . * required true * nits --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
75 lines
2.6 KiB
C#
75 lines
2.6 KiB
C#
using Content.Shared.Power;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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namespace Content.Server.Weapons.Ranged.Systems;
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public sealed partial class GunSystem
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{
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protected override void InitializeBattery()
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{
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base.InitializeBattery();
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// Hitscan
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, PowerCellChangedEvent>(OnPowerCellChanged);
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// Projectile
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, PowerCellChangedEvent>(OnPowerCellChanged);
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}
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private void OnBatteryStartup<T>(Entity<T> entity, ref ComponentStartup args) where T : BatteryAmmoProviderComponent
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{
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UpdateShots(entity, entity.Comp);
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}
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private void OnBatteryChargeChange<T>(Entity<T> entity, ref ChargeChangedEvent args) where T : BatteryAmmoProviderComponent
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{
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UpdateShots(entity, entity.Comp, args.Charge, args.MaxCharge);
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}
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private void OnPowerCellChanged<T>(Entity<T> entity, ref PowerCellChangedEvent args) where T : BatteryAmmoProviderComponent
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{
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UpdateShots(entity, entity.Comp);
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}
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private void UpdateShots(EntityUid uid, BatteryAmmoProviderComponent component)
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{
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var ev = new GetChargeEvent();
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RaiseLocalEvent(uid, ref ev);
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UpdateShots(uid, component, ev.CurrentCharge, ev.MaxCharge);
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}
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private void UpdateShots(EntityUid uid, BatteryAmmoProviderComponent component, float charge, float maxCharge)
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{
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var shots = (int) (charge / component.FireCost);
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var maxShots = (int) (maxCharge / component.FireCost);
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if (component.Shots != shots || component.Capacity != maxShots)
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{
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Dirty(uid, component);
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}
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component.Shots = shots;
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if (maxShots > 0)
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component.Capacity = maxShots;
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UpdateBatteryAppearance(uid, component);
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var updateAmmoEv = new UpdateClientAmmoEvent();
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RaiseLocalEvent(uid, ref updateAmmoEv);
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}
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protected override void TakeCharge(Entity<BatteryAmmoProviderComponent> entity)
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{
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var ev = new ChangeChargeEvent(-entity.Comp.FireCost);
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RaiseLocalEvent(entity, ref ev);
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}
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}
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