39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.EffectConditions;
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public sealed partial class MobStateCondition : EntityEffectCondition
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{
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[DataField]
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public MobState Mobstate = MobState.Alive;
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public override bool Condition(EntityEffectBaseArgs args)
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{
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if (args.EntityManager.TryGetComponent(args.TargetEntity, out MobStateComponent? mobState))
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{
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if (mobState.CurrentState == Mobstate)
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return true;
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}
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// Begin Offbrand
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if (Mobstate == MobState.Critical)
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{
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if (args.EntityManager.System<Content.Shared._Offbrand.Wounds.HealthRankingSystem>()
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.IsCritical(args.TargetEntity))
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{
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return true;
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}
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}
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// End Offbrand
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return false;
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}
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public override string GuidebookExplanation(IPrototypeManager prototype)
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{
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return Loc.GetString("reagent-effect-condition-guidebook-mob-state-condition", ("state", Mobstate));
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}
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}
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