20 lines
635 B
C#
20 lines
635 B
C#
using System.Numerics;
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using Content.Client.Movement.Systems;
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using Content.Shared.Movement.Components;
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namespace Content.Client.Movement.Components;
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[RegisterComponent]
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public sealed partial class EyeCursorOffsetComponent : SharedEyeCursorOffsetComponent
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{
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/// <summary>
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/// The location the offset will attempt to pan towards; based on the cursor's position in the game window.
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/// </summary>
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public Vector2 TargetPosition = Vector2.Zero;
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/// <summary>
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/// The current positional offset being applied. Used to enable gradual panning.
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/// </summary>
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public Vector2 CurrentPosition = Vector2.Zero;
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}
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