* 1 warning in MechAssemblyVisualizerSystem * 2 warnings in RecyclerVisualizerSystem * 1 warning in ClusterGrenadeVisualizerSystem * 2 warnings in BarSignSystem * 4 warnings in AlertControl * 1 warning in ToolSystem * 2 warnings in PinpointerSystem * 2 warnings in ClientSpriteMovementSystem * 2 warnings in OptionsVisualizerSystem * 1 warning in FlatpackSystem * 1 warning in ZombieSystem * 1 warning in StackSystem * 1 warning in MiningOverlay * 1 warning in FlippableClothingVisualizerSystem * Guard clause for MechAssemblyVisualizerSystem * Get SpriteSystem in AlertControl constructor
25 lines
763 B
C#
25 lines
763 B
C#
using Content.Shared.Mech;
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using Robust.Client.GameObjects;
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namespace Content.Client.Mech;
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/// <summary>
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/// Handles the sprite state changes while
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/// constructing mech assemblies.
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/// </summary>
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public sealed class MechAssemblyVisualizerSystem : VisualizerSystem<MechAssemblyVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, MechAssemblyVisualsComponent component,
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ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!AppearanceSystem.TryGetData<int>(uid, MechAssemblyVisuals.State, out var stage, args.Component))
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return;
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var state = component.StatePrefix + stage;
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, state);
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}
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}
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