Files
tbd-station-14/Content.Client/Mech/MechAssemblyVisualizerSystem.cs
Tayrtahn c5ac160ea8 Cleanup more SpriteComponent warnings (part 6) (#37607)
* 1 warning in MechAssemblyVisualizerSystem

* 2 warnings in RecyclerVisualizerSystem

* 1 warning in ClusterGrenadeVisualizerSystem

* 2 warnings in BarSignSystem

* 4 warnings in AlertControl

* 1 warning in ToolSystem

* 2 warnings in PinpointerSystem

* 2 warnings in ClientSpriteMovementSystem

* 2 warnings in OptionsVisualizerSystem

* 1 warning in FlatpackSystem

* 1 warning in ZombieSystem

* 1 warning in StackSystem

* 1 warning in MiningOverlay

* 1 warning in FlippableClothingVisualizerSystem

* Guard clause for MechAssemblyVisualizerSystem

* Get SpriteSystem in AlertControl constructor
2025-05-20 01:52:03 +02:00

25 lines
763 B
C#

using Content.Shared.Mech;
using Robust.Client.GameObjects;
namespace Content.Client.Mech;
/// <summary>
/// Handles the sprite state changes while
/// constructing mech assemblies.
/// </summary>
public sealed class MechAssemblyVisualizerSystem : VisualizerSystem<MechAssemblyVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, MechAssemblyVisualsComponent component,
ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData<int>(uid, MechAssemblyVisuals.State, out var stage, args.Component))
return;
var state = component.StatePrefix + stage;
SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, state);
}
}