36 lines
890 B
C#
36 lines
890 B
C#
using System;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Shared.Alert
|
|
{
|
|
/// <summary>
|
|
/// Defines what should happen when an alert is clicked.
|
|
/// </summary>
|
|
public interface IAlertClick
|
|
{
|
|
/// <summary>
|
|
/// Invoked on server side when user clicks an alert.
|
|
/// </summary>
|
|
/// <param name="args"></param>
|
|
void AlertClicked(ClickAlertEventArgs args);
|
|
}
|
|
|
|
public class ClickAlertEventArgs : EventArgs
|
|
{
|
|
/// <summary>
|
|
/// Player clicking the alert
|
|
/// </summary>
|
|
public readonly IEntity Player;
|
|
/// <summary>
|
|
/// Alert that was clicked
|
|
/// </summary>
|
|
public readonly AlertPrototype Alert;
|
|
|
|
public ClickAlertEventArgs(IEntity player, AlertPrototype alert)
|
|
{
|
|
Player = player;
|
|
Alert = alert;
|
|
}
|
|
}
|
|
}
|