Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/CombatModeComponent.cs

68 lines
2.1 KiB
C#

using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
public sealed class CombatModeComponent : SharedCombatModeComponent
{
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
#pragma warning restore 649
[ViewVariables(VVAccess.ReadWrite)]
public bool IsInCombatMode { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
public TargetingZone ActiveZone { get; private set; }
#pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud;
#pragma warning restore 649
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
var state = (CombatModeComponentState) curState;
IsInCombatMode = state.IsInCombatMode;
ActiveZone = state.TargetingZone;
if (Owner == _playerManager.LocalPlayer.ControlledEntity)
{
UpdateHud();
}
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case PlayerAttachedMsg _:
_gameHud.CombatPanelVisible = true;
UpdateHud();
break;
case PlayerDetachedMsg _:
_gameHud.CombatPanelVisible = false;
break;
}
}
private void UpdateHud()
{
_gameHud.CombatModeActive = IsInCombatMode;
_gameHud.TargetingZone = ActiveZone;
}
}
}