Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/SharedDamageState.cs

12 lines
204 B
C#

using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
[Serializable, NetSerializable]
public enum DamageStateVisuals
{
State
}
}