Files
tbd-station-14/Content.IntegrationTests/Tests/GameRules/RuleMaxTimeRestartTest.cs
IProduceWidgets 07ec00ed05 refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping
2024-08-14 15:21:01 +10:00

72 lines
2.8 KiB
C#

using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Shared.GameTicking.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.GameRules
{
[TestFixture]
[TestOf(typeof(MaxTimeRestartRuleSystem))]
public sealed class RuleMaxTimeRestartTest
{
[Test]
public async Task RestartTest()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings { InLobby = true });
var server = pair.Server;
Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.Zero);
Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.Zero);
var entityManager = server.ResolveDependency<IEntityManager>();
var sGameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
var sGameTiming = server.ResolveDependency<IGameTiming>();
MaxTimeRestartRuleComponent maxTime = null;
await server.WaitPost(() =>
{
sGameTicker.StartGameRule("MaxTimeRestart", out var ruleEntity);
Assert.That(entityManager.TryGetComponent<MaxTimeRestartRuleComponent>(ruleEntity, out maxTime));
});
Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.EqualTo(1));
Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.EqualTo(1));
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
maxTime.RoundMaxTime = TimeSpan.FromSeconds(3);
sGameTicker.StartRound();
});
Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.EqualTo(1));
Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.EqualTo(1));
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
});
var ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundMaxTime.TotalSeconds * 1.1f);
await pair.RunTicksSync(ticks);
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PostRound));
});
ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundEndDelay.TotalSeconds * 1.1f);
await pair.RunTicksSync(ticks);
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
});
await pair.CleanReturnAsync();
}
}
}