* ECS and damage Data * Comments and newlines * Added Comments * Make TryChangeDamageEvent immutable * Remove SetAllDamage event Use public SetAllDamage function instead * Undo destructible mistakes That was some shit code. * Rename DamageData to DamageSpecifier And misc small edits misc * Cache trigger prototypes. * Renaming destructible classes & functions * Revert "Cache trigger prototypes." This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586. * Replace prototypes with prototype IDs. * Split damage.yml into individual files * move get/handle component state to system * Update HealthChange doc * Make godmode call Dirty() on damageable component * Add Initialize() to fix damage test * Make non-static * uncache resistance set prototype and trim DamageableComponentState * Remove unnecessary Dirty() calls during initialization * RemoveTryChangeDamageEvent * revert Dirty() * Fix MobState relying on DamageableComponent.Dirty() * Fix DisposalUnit Tests. These were previously failing, but because the async was not await-ed, this never raised the exception. After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing * Disposal test 2: electric boogaloo * Fix typos/mistakes also add comments and fix spacing. * Use Uids instead of IEntity * fix merge * Comments, a merge issue, and making some damage ignore resistances * Extend DamageSpecifier and use it for DamageableComponent * fix master merge * Fix Disposal unit test. Again. Snapgrids were removed in master * Execute Exectute
98 lines
4.0 KiB
C#
98 lines
4.0 KiB
C#
using System.Text;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using Content.Shared.Damage.Prototypes;
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namespace Content.Client.MedicalScanner.UI
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{
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public class MedicalScannerWindow : SS14Window
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{
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public readonly Button ScanButton;
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private readonly Label _diagnostics;
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public MedicalScannerWindow()
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{
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SetSize = (250, 100);
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Contents.AddChild(new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Children =
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{
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(ScanButton = new Button
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{
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Text = Loc.GetString("medical-scanner-window-save-button-text")
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}),
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(_diagnostics = new Label
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{
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Text = string.Empty
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})
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}
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});
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}
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public void Populate(MedicalScannerBoundUserInterfaceState state)
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{
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var text = new StringBuilder();
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if (!state.Entity.HasValue ||
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!state.HasDamage() ||
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!IoCManager.Resolve<IEntityManager>().TryGetEntity(state.Entity.Value, out var entity))
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{
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_diagnostics.Text = Loc.GetString("medical-scanner-window-no-patient-data-text");
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ScanButton.Disabled = true;
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SetSize = (250, 100);
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}
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else
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{
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text.Append($"{Loc.GetString("medical-scanner-window-entity-health-text", ("entityName", entity.Name))}\n");
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var totalDamage = state.DamagePerType.Values.Sum();
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text.Append($"{Loc.GetString("medical-scanner-window-entity-damage-total-text", ("amount", totalDamage))}\n");
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HashSet<string> shownTypes = new();
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// Show the total damage and type breakdown for each damage group.
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foreach (var (damageGroupID, damageAmount) in state.DamagePerGroup)
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{
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text.Append($"\n{Loc.GetString("medical-scanner-window-damage-group-text", ("damageGroup", damageGroupID), ("amount", damageAmount))}");
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// Show the damage for each type in that group.
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var group = IoCManager.Resolve<IPrototypeManager>().Index<DamageGroupPrototype>(damageGroupID);
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foreach (var type in group.DamageTypes)
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{
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if (state.DamagePerType.TryGetValue(type, out var typeAmount))
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{
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// If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
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if (!shownTypes.Contains(type))
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{
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shownTypes.Add(type);
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text.Append($"\n- {Loc.GetString("medical-scanner-window-damage-type-text", ("damageType", type), ("amount", typeAmount))}");
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}
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else {
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text.Append($"\n- {Loc.GetString("medical-scanner-window-damage-type-duplicate-text", ("damageType", type), ("amount", typeAmount))}");
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}
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}
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}
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text.Append('\n');
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}
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_diagnostics.Text = text.ToString();
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ScanButton.Disabled = state.IsScanned;
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// TODO MEDICALSCANNER resize window based on the length of text / number of damage types?
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// Also, maybe add color schemes for specific damage groups?
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SetSize = (250, 600);
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}
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}
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}
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}
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