56 lines
2.3 KiB
C#
56 lines
2.3 KiB
C#
using Content.Server.Light.EntitySystems;
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using Content.Server.PowerCell.Components;
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using Content.Shared.Actions.Behaviors.Item;
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using Content.Shared.Light.Component;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Light.Components
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{
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/// <summary>
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/// Component that represents a powered handheld light source which can be toggled on and off.
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/// </summary>
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[RegisterComponent]
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[Friend(typeof(HandheldLightSystem))]
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public sealed class HandheldLightComponent : SharedHandheldLightComponent
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{
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[ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = 3f;
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[ViewVariables] public PowerCellSlotComponent CellSlot = default!;
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public PowerCellComponent? Cell => CellSlot.Cell;
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/// <summary>
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/// Status of light, whether or not it is emitting light.
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/// </summary>
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[ViewVariables]
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public bool Activated { get; set; }
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[ViewVariables] protected override bool HasCell => CellSlot.HasCell;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnSound")] public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Items/flashlight_on.ogg");
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[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnFailSound")] public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOffSound")] public SoundSpecifier TurnOffSound = new SoundPathSpecifier("/Audio/Items/flashlight_off.ogg");
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/// <summary>
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/// Client-side ItemStatus level
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/// </summary>
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public byte? LastLevel;
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}
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[UsedImplicitly]
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[DataDefinition]
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public class ToggleLightAction : IToggleItemAction
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{
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public bool DoToggleAction(ToggleItemActionEventArgs args)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<HandheldLightComponent?>(args.Item, out var lightComponent)) return false;
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if (lightComponent.Activated == args.ToggledOn) return false;
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return EntitySystem.Get<HandheldLightSystem>().ToggleStatus(args.Performer, lightComponent);
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}
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}
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}
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