Files
tbd-station-14/Content.Server/Light/Components/HandheldLightComponent.cs
2021-12-27 18:15:16 +11:00

56 lines
2.3 KiB
C#

using Content.Server.Light.EntitySystems;
using Content.Server.PowerCell.Components;
using Content.Shared.Actions.Behaviors.Item;
using Content.Shared.Light.Component;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{
/// <summary>
/// Component that represents a powered handheld light source which can be toggled on and off.
/// </summary>
[RegisterComponent]
[Friend(typeof(HandheldLightSystem))]
public sealed class HandheldLightComponent : SharedHandheldLightComponent
{
[ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = 3f;
[ViewVariables] public PowerCellSlotComponent CellSlot = default!;
public PowerCellComponent? Cell => CellSlot.Cell;
/// <summary>
/// Status of light, whether or not it is emitting light.
/// </summary>
[ViewVariables]
public bool Activated { get; set; }
[ViewVariables] protected override bool HasCell => CellSlot.HasCell;
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnSound")] public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Items/flashlight_on.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnFailSound")] public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOffSound")] public SoundSpecifier TurnOffSound = new SoundPathSpecifier("/Audio/Items/flashlight_off.ogg");
/// <summary>
/// Client-side ItemStatus level
/// </summary>
public byte? LastLevel;
}
[UsedImplicitly]
[DataDefinition]
public class ToggleLightAction : IToggleItemAction
{
public bool DoToggleAction(ToggleItemActionEventArgs args)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<HandheldLightComponent?>(args.Item, out var lightComponent)) return false;
if (lightComponent.Activated == args.ToggledOn) return false;
return EntitySystem.Get<HandheldLightSystem>().ToggleStatus(args.Performer, lightComponent);
}
}
}