using Content.Server.Light.EntitySystems; using Content.Server.PowerCell.Components; using Content.Shared.Actions.Behaviors.Item; using Content.Shared.Light.Component; using Content.Shared.Sound; using JetBrains.Annotations; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Light.Components { /// /// Component that represents a powered handheld light source which can be toggled on and off. /// [RegisterComponent] [Friend(typeof(HandheldLightSystem))] public sealed class HandheldLightComponent : SharedHandheldLightComponent { [ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = 3f; [ViewVariables] public PowerCellSlotComponent CellSlot = default!; public PowerCellComponent? Cell => CellSlot.Cell; /// /// Status of light, whether or not it is emitting light. /// [ViewVariables] public bool Activated { get; set; } [ViewVariables] protected override bool HasCell => CellSlot.HasCell; [ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnSound")] public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Items/flashlight_on.ogg"); [ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnFailSound")] public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg"); [ViewVariables(VVAccess.ReadWrite)] [DataField("turnOffSound")] public SoundSpecifier TurnOffSound = new SoundPathSpecifier("/Audio/Items/flashlight_off.ogg"); /// /// Client-side ItemStatus level /// public byte? LastLevel; } [UsedImplicitly] [DataDefinition] public class ToggleLightAction : IToggleItemAction { public bool DoToggleAction(ToggleItemActionEventArgs args) { if (!IoCManager.Resolve().TryGetComponent(args.Item, out var lightComponent)) return false; if (lightComponent.Activated == args.ToggledOn) return false; return EntitySystem.Get().ToggleStatus(args.Performer, lightComponent); } } }