* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System.Collections.Generic;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class RandomSpriteStateComponent : Component
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override string Name => "RandomSpriteState";
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private List<string> _spriteStates;
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private int _spriteLayer;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _spriteStates, "spriteStates", null);
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serializer.DataField(ref _spriteLayer, "spriteLayer", 0);
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}
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public override void Initialize()
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{
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base.Initialize();
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if (_spriteStates == null) return;
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if (!Owner.TryGetComponent(out SpriteComponent spriteComponent)) return;
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spriteComponent.LayerSetState(_spriteLayer, _random.Pick(_spriteStates));
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}
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}
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}
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