Files
tbd-station-14/Content.Shared/Buckle/SharedBuckleSystem.cs
metalgearsloth 05e31c2cd3 Don't pushback when throwing while buckled (#4232)
* Don't pushback when throwing while buckled

* Address reviews

* Fix
2021-06-28 14:17:08 +10:00

54 lines
1.7 KiB
C#

using Content.Shared.Buckle.Components;
using Content.Shared.Standing;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Buckle
{
public abstract class SharedBuckleSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedBuckleComponent, PreventCollideEvent>(PreventCollision);
SubscribeLocalEvent<SharedBuckleComponent, DownAttemptEvent>(HandleDown);
SubscribeLocalEvent<SharedBuckleComponent, StandAttemptEvent>(HandleStand);
SubscribeLocalEvent<SharedBuckleComponent, ThrowPushbackAttemptEvent>(HandleThrowPushback);
}
private void HandleStand(EntityUid uid, SharedBuckleComponent component, StandAttemptEvent args)
{
if (component.Buckled)
{
args.Cancel();
}
}
private void HandleDown(EntityUid uid, SharedBuckleComponent component, DownAttemptEvent args)
{
if (component.Buckled)
{
args.Cancel();
}
}
private void HandleThrowPushback(EntityUid uid, SharedBuckleComponent component, ThrowPushbackAttemptEvent args)
{
if (!component.Buckled) return;
args.Cancel();
}
private void PreventCollision(EntityUid uid, SharedBuckleComponent component, PreventCollideEvent args)
{
if (args.BodyB.Owner.Uid != component.LastEntityBuckledTo) return;
component.IsOnStrapEntityThisFrame = true;
if (component.Buckled || component.DontCollide)
{
args.Cancel();
}
}
}
}