Files
tbd-station-14/Content.Server/NPC/Components/FactionExceptionComponent.cs
2023-10-06 17:56:18 -07:00

24 lines
738 B
C#

using Content.Server.NPC.Systems;
namespace Content.Server.NPC.Components;
/// <summary>
/// Prevents an NPC from attacking ignored entities from enemy factions.
/// Can be added to if pettable, see PettableFriendComponent.
/// </summary>
[RegisterComponent, Access(typeof(NpcFactionSystem))]
public sealed partial class FactionExceptionComponent : Component
{
/// <summary>
/// Collection of entities that this NPC will refuse to attack
/// </summary>
[DataField("ignored")]
public HashSet<EntityUid> Ignored = new();
/// <summary>
/// Collection of entities that this NPC will attack, regardless of faction.
/// </summary>
[DataField("hostiles")]
public HashSet<EntityUid> Hostiles = new();
}