using Content.Server.NPC.Systems;
namespace Content.Server.NPC.Components;
///
/// Prevents an NPC from attacking ignored entities from enemy factions.
/// Can be added to if pettable, see PettableFriendComponent.
///
[RegisterComponent, Access(typeof(NpcFactionSystem))]
public sealed partial class FactionExceptionComponent : Component
{
///
/// Collection of entities that this NPC will refuse to attack
///
[DataField("ignored")]
public HashSet Ignored = new();
///
/// Collection of entities that this NPC will attack, regardless of faction.
///
[DataField("hostiles")]
public HashSet Hostiles = new();
}