* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
using Content.Client.SubFloor;
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using Content.Shared.Wires;
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using Robust.Client.GameObjects;
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namespace Content.Client.Power.Visualizers;
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public sealed class CableVisualizerSystem : EntitySystem
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{
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CableVisualizerComponent, AppearanceChangeEvent>(OnAppearanceChange, after: new[] { typeof(SubFloorHideSystem) });
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}
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private void OnAppearanceChange(EntityUid uid, CableVisualizerComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!args.Sprite.Visible)
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{
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// This entity is probably below a floor and is not even visible to the user -> don't bother updating sprite data.
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// Note that if the subfloor visuals change, then another AppearanceChangeEvent will get triggered.
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return;
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}
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if (!_appearanceSystem.TryGetData<WireVisDirFlags>(uid, WireVisVisuals.ConnectedMask, out var mask, args.Component))
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mask = WireVisDirFlags.None;
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_sprite.LayerSetRsiState((uid, args.Sprite), 0, $"{component.StatePrefix}{(int)mask}");
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if (component.ExtraLayerPrefix != null)
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_sprite.LayerSetRsiState((uid, args.Sprite), 1, $"{component.ExtraLayerPrefix}{(int)mask}");
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}
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}
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