Files
tbd-station-14/Content.Shared/GameObjects/Components/SharedWindowComponent.cs
Peter Wedder bd4f2b41df Prettier window breaking (#2368)
* Put the damage in the windows

* add crack overlays

* Window cracking

* glass related sounds

* let's use a valid state

* run optipng on these for posterity

* Examine damage descriptions

* add "Constructible" to dictionary

* Downmix stereo effects to mono

* breaking and knocking

* Add shard etc. sprites

* shard inhands

* more sprite wrangling

* Expand destructiblecomponent drop system + implement it for windows

* Shard descriptions

* Random sprite component

* no nullbabby

* Random destroysounds

* random offset on destructible drops

* fix fucked yaml

* sound collections

* random pitch for knocking

* Localization

* hascomponent

* better spawnondestroy

* missed one
2020-10-29 20:42:11 +01:00

18 lines
344 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public class SharedWindowComponent : Component
{
public override string Name => "Window";
}
[Serializable, NetSerializable]
public enum WindowVisuals
{
Damage
}
}