23 lines
786 B
C#
23 lines
786 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Sound.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class EmitSoundOnCollideComponent : BaseEmitSoundComponent
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{
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public static readonly TimeSpan CollideCooldown = TimeSpan.FromSeconds(0.2);
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/// <summary>
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/// Minimum velocity required for the sound to play.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("minVelocity")]
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public float MinimumVelocity = 0.25f;
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/// <summary>
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/// To avoid sound spam add a cooldown to it.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("nextSound", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextSound;
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}
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