* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * Port the work over * wawawewa * zoom * Kinda workin * Adjust wawa * Unloading work * Ore + entitytable fixes Iterate every dungeon not just last. * Big shot * wawawewa * Fixes * true * Fixes # Conflicts: # Content.Server/Procedural/DungeonJob/DungeonJob.cs * wawawewa * Fixes * Fix * Lot of work * wawawewa * Fixing * eh? * a * Fix a heap of stuff * Better ignored check * Reserve tile changes * biome * changes * wawawewa * Fixes & snow * Shadow fixes * wawawewa * smol * Add layer API * More work * wawawewa * Preloads and running again * wawawewa * Modified * Replacements and command * Runtime support * werk * Fix expeds + dungeon alltiles * reh --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
19 lines
626 B
C#
19 lines
626 B
C#
using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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public sealed partial class CCVars
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{
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/// <summary>
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/// Load range for biomes. Set this higher than PVS so server can have some time to load in before the client arrives.
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/// </summary>
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public static readonly CVarDef<float> BiomeLoadRange =
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CVarDef.Create("biome.load_range", 20f, CVar.SERVERONLY);
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/// <summary>
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/// Time allocation (ms) for how long biomes are allowed to load.
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/// </summary>
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public static readonly CVarDef<float> BiomeLoadTime =
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CVarDef.Create("biome.load_time", 0.03f, CVar.SERVERONLY);
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}
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