63 lines
2.4 KiB
C#
63 lines
2.4 KiB
C#
using System.Linq;
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using Content.Shared.Singularity.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.ParticleAccelerator
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed class ParticleAcceleratorPartVisualizer : AppearanceVisualizer
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{
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[DataField("baseState", required: true)]
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private string _baseState = default!;
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private static readonly Dictionary<ParticleAcceleratorVisualState, string> StatesSuffixes = new()
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{
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{ParticleAcceleratorVisualState.Powered, "p"},
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{ParticleAcceleratorVisualState.Level0, "p0"},
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{ParticleAcceleratorVisualState.Level1, "p1"},
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{ParticleAcceleratorVisualState.Level2, "p2"},
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{ParticleAcceleratorVisualState.Level3, "p3"},
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};
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[Obsolete("Subscribe to your component being initialised instead.")]
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(entity, out var sprite))
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{
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throw new EntityCreationException("No sprite component found in entity that has ParticleAcceleratorPartVisualizer");
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}
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if (!sprite.AllLayers.Any())
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{
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throw new EntityCreationException("No Layer set for entity that has ParticleAcceleratorPartVisualizer");
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}
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}
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite)) return;
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if (!component.TryGetData(ParticleAcceleratorVisuals.VisualState, out ParticleAcceleratorVisualState state))
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{
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state = ParticleAcceleratorVisualState.Unpowered;
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}
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if (state != ParticleAcceleratorVisualState.Unpowered)
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{
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sprite.LayerSetVisible(ParticleAcceleratorVisualLayers.Unlit, true);
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sprite.LayerSetState(ParticleAcceleratorVisualLayers.Unlit, _baseState + StatesSuffixes[state]);
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}
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else
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{
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sprite.LayerSetVisible(ParticleAcceleratorVisualLayers.Unlit, false);
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}
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}
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}
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}
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