* item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Emag.Systems;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Ninja.Components;
|
|
using Content.Shared.Tag;
|
|
using Content.Shared.Whitelist;
|
|
|
|
namespace Content.Shared.Ninja.Systems;
|
|
|
|
/// <summary>
|
|
/// Handles emagging whitelisted objects when clicked.
|
|
/// </summary>
|
|
public sealed class EmagProviderSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly EmagSystem _emag = default!;
|
|
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly SharedNinjaGlovesSystem _gloves = default!;
|
|
[Dependency] private readonly TagSystem _tag = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<EmagProviderComponent, BeforeInteractHandEvent>(OnBeforeInteractHand);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Emag clicked entities that are on the whitelist.
|
|
/// </summary>
|
|
private void OnBeforeInteractHand(Entity<EmagProviderComponent> ent, ref BeforeInteractHandEvent args)
|
|
{
|
|
// TODO: change this into a generic check event thing
|
|
if (args.Handled || !_gloves.AbilityCheck(ent, args, out var target))
|
|
return;
|
|
|
|
var (uid, comp) = ent;
|
|
|
|
// only allowed to emag entities on the whitelist
|
|
if (_whitelist.IsWhitelistFail(comp.Whitelist, target))
|
|
return;
|
|
|
|
// only allowed to emag non-immune entities
|
|
if (_tag.HasTag(target, comp.EmagImmuneTag))
|
|
return;
|
|
|
|
var handled = _emag.DoEmagEffect(uid, target);
|
|
if (!handled)
|
|
return;
|
|
|
|
_adminLogger.Add(LogType.Emag, LogImpact.High, $"{ToPrettyString(uid):player} emagged {ToPrettyString(target):target}");
|
|
var ev = new EmaggedSomethingEvent(target);
|
|
RaiseLocalEvent(uid, ref ev);
|
|
args.Handled = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on the player when emagging something.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct EmaggedSomethingEvent(EntityUid Target);
|