using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Emag.Systems;
using Content.Shared.Interaction;
using Content.Shared.Ninja.Components;
using Content.Shared.Tag;
using Content.Shared.Whitelist;
namespace Content.Shared.Ninja.Systems;
///
/// Handles emagging whitelisted objects when clicked.
///
public sealed class EmagProviderSystem : EntitySystem
{
[Dependency] private readonly EmagSystem _emag = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedNinjaGlovesSystem _gloves = default!;
[Dependency] private readonly TagSystem _tag = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnBeforeInteractHand);
}
///
/// Emag clicked entities that are on the whitelist.
///
private void OnBeforeInteractHand(Entity ent, ref BeforeInteractHandEvent args)
{
// TODO: change this into a generic check event thing
if (args.Handled || !_gloves.AbilityCheck(ent, args, out var target))
return;
var (uid, comp) = ent;
// only allowed to emag entities on the whitelist
if (_whitelist.IsWhitelistFail(comp.Whitelist, target))
return;
// only allowed to emag non-immune entities
if (_tag.HasTag(target, comp.EmagImmuneTag))
return;
var handled = _emag.DoEmagEffect(uid, target);
if (!handled)
return;
_adminLogger.Add(LogType.Emag, LogImpact.High, $"{ToPrettyString(uid):player} emagged {ToPrettyString(target):target}");
var ev = new EmaggedSomethingEvent(target);
RaiseLocalEvent(uid, ref ev);
args.Handled = true;
}
}
///
/// Raised on the player when emagging something.
///
[ByRefEvent]
public record struct EmaggedSomethingEvent(EntityUid Target);