Files
tbd-station-14/Content.Shared/Movement/Components/MovementSpeedModifierComponent.cs
KISS 4cacb7b9e3 Ice anomaly spawns ice underneath it (#21227)
* added TileAnomalySystem to AnomalyIce

* added FloorIce for station

* created ice crust entity to spawn under ice anomaly

* update draw depth for ice crust

* uh oh, added ice-sliding but at what cost

* resolved mispredicts

* updated sprite alpha, removed appearance component (not used)

* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)

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Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
2023-11-05 19:41:42 -07:00

117 lines
4.3 KiB
C#

using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components
{
/// <summary>
/// Applies basic movement speed and movement modifiers for an entity.
/// If this is not present on the entity then they will use defaults for movement.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(MovementSpeedModifierSystem))]
public sealed partial class MovementSpeedModifierComponent : Component
{
// Weightless
public const float DefaultMinimumFrictionSpeed = 0.005f;
public const float DefaultWeightlessFriction = 1f;
public const float DefaultWeightlessFrictionNoInput = 0.2f;
public const float DefaultWeightlessModifier = 0.7f;
public const float DefaultWeightlessAcceleration = 1f;
public const float DefaultAcceleration = 20f;
public const float DefaultFriction = 20f;
public const float DefaultFrictionNoInput = 20f;
public const float DefaultBaseWalkSpeed = 2.5f;
public const float DefaultBaseSprintSpeed = 4.5f;
[AutoNetworkedField, ViewVariables]
public float WalkSpeedModifier = 1.0f;
[AutoNetworkedField, ViewVariables]
public float SprintSpeedModifier = 1.0f;
[ViewVariables(VVAccess.ReadWrite)]
private float _baseWalkSpeedVV
{
get => BaseWalkSpeed;
set
{
BaseWalkSpeed = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
private float _baseSprintSpeedVV
{
get => BaseSprintSpeed;
set
{
BaseSprintSpeed = value;
Dirty();
}
}
/// <summary>
/// Minimum speed a mob has to be moving before applying movement friction.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public float MinimumFrictionSpeed = DefaultMinimumFrictionSpeed;
/// <summary>
/// The negative velocity applied for friction when weightless and providing inputs.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public float WeightlessFriction = DefaultWeightlessFriction;
/// <summary>
/// The negative velocity applied for friction when weightless and not providing inputs.
/// This is essentially how much their speed decreases per second.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public float WeightlessFrictionNoInput = DefaultWeightlessFrictionNoInput;
/// <summary>
/// The movement speed modifier applied to a mob's total input velocity when weightless.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public float WeightlessModifier = DefaultWeightlessModifier;
/// <summary>
/// The acceleration applied to mobs when moving and weightless.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public float WeightlessAcceleration = DefaultWeightlessAcceleration;
/// <summary>
/// The acceleration applied to mobs when moving.
/// </summary>
[AutoNetworkedField, ViewVariables(VVAccess.ReadWrite), DataField]
public float Acceleration = DefaultAcceleration;
/// <summary>
/// The negative velocity applied for friction.
/// </summary>
[AutoNetworkedField, ViewVariables(VVAccess.ReadWrite), DataField]
public float Friction = DefaultFriction;
/// <summary>
/// The negative velocity applied for friction.
/// </summary>
[AutoNetworkedField, ViewVariables(VVAccess.ReadWrite), DataField]
public float? FrictionNoInput;
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public float BaseWalkSpeed { get; set; } = DefaultBaseWalkSpeed;
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public float BaseSprintSpeed { get; set; } = DefaultBaseSprintSpeed;
[ViewVariables]
public float CurrentWalkSpeed => WalkSpeedModifier * BaseWalkSpeed;
[ViewVariables]
public float CurrentSprintSpeed => SprintSpeedModifier * BaseSprintSpeed;
}
}