Files
tbd-station-14/Content.Shared/Cuffs/Components/SharedCuffableComponent.cs
2022-05-13 17:59:03 +10:00

32 lines
1017 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Cuffs.Components
{
[NetworkedComponent()]
public abstract class SharedCuffableComponent : Component
{
[ViewVariables]
public bool CanStillInteract { get; set; } = true;
[Serializable, NetSerializable]
protected sealed class CuffableComponentState : ComponentState
{
public bool CanStillInteract { get; }
public int NumHandsCuffed { get; }
public string? RSI { get; }
public string IconState { get; }
public Color Color { get; }
public CuffableComponentState(int numHandsCuffed, bool canStillInteract, string? rsiPath, string iconState, Color color)
{
NumHandsCuffed = numHandsCuffed;
CanStillInteract = canStillInteract;
RSI = rsiPath;
IconState = iconState;
Color = color;
}
}
}
}