Files
tbd-station-14/Content.Server/MachineLinking/System/DoorSignalControlSystem.cs
Leon Friedrich c00b459e31 Machine Port Prototypes (#7659)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-12 18:46:20 +10:00

49 lines
1.7 KiB
C#

using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.Doors.Systems;
using Content.Shared.Doors.Components;
using JetBrains.Annotations;
namespace Content.Server.MachineLinking.System
{
[UsedImplicitly]
public sealed class DoorSignalControlSystem : EntitySystem
{
[Dependency] private readonly DoorSystem _doorSystem = default!;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DoorSignalControlComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<DoorSignalControlComponent, SignalReceivedEvent>(OnSignalReceived);
}
private void OnInit(EntityUid uid, DoorSignalControlComponent component, ComponentInit args)
{
_signalSystem.EnsureReceiverPorts(uid, component.OpenPort, component.ClosePort, component.TogglePort);
}
private void OnSignalReceived(EntityUid uid, DoorSignalControlComponent component, SignalReceivedEvent args)
{
if (!TryComp(uid, out DoorComponent? door))
return;
if (args.Port == component.OpenPort)
{
if (door.State != DoorState.Open)
_doorSystem.TryOpen(uid, door);
}
else if (args.Port == component.ClosePort)
{
if (door.State != DoorState.Closed)
_doorSystem.TryClose(uid, door);
}
else if (args.Port == component.TogglePort)
{
_doorSystem.TryToggleDoor(uid, door);
}
}
}
}