* Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <veritiusgaming@gmail.com>
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using Content.Server.Chemistry.Components.SolutionManager;
|
|
using Content.Server.EUI;
|
|
using Content.Shared.Administration;
|
|
using Content.Shared.Eui;
|
|
using JetBrains.Annotations;
|
|
|
|
namespace Content.Server.Administration.UI
|
|
{
|
|
/// <summary>
|
|
/// Admin Eui for displaying and editing the reagents in a solution.
|
|
/// </summary>
|
|
[UsedImplicitly]
|
|
public sealed class EditSolutionsEui : BaseEui
|
|
{
|
|
[Dependency] private readonly IEntityManager _entityManager = default!;
|
|
public readonly EntityUid Target;
|
|
|
|
public EditSolutionsEui(EntityUid entity)
|
|
{
|
|
IoCManager.InjectDependencies(this);
|
|
Target = entity;
|
|
}
|
|
|
|
public override void Opened()
|
|
{
|
|
base.Opened();
|
|
StateDirty();
|
|
}
|
|
|
|
public override void Closed()
|
|
{
|
|
base.Closed();
|
|
EntitySystem.Get<Systems.AdminVerbSystem>().OnEditSolutionsEuiClosed(Player);
|
|
}
|
|
|
|
public override EuiStateBase GetNewState()
|
|
{
|
|
var solutions = _entityManager.GetComponentOrNull<SolutionContainerManagerComponent>(Target)?.Solutions;
|
|
return new EditSolutionsEuiState(Target, solutions);
|
|
}
|
|
|
|
public override void HandleMessage(EuiMessageBase msg)
|
|
{
|
|
switch (msg)
|
|
{
|
|
case EditSolutionsEuiMsg.Close:
|
|
Close();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|