Files
tbd-station-14/Content.Client/Spawners/ClientEntitySpawnerComponent.cs
2022-02-16 18:23:23 +11:00

51 lines
1.4 KiB
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Spawners
{
/// <summary>
/// Spawns a set of entities on the client only, and removes them when this component is removed.
/// </summary>
[RegisterComponent]
[ComponentProtoName("ClientEntitySpawner")]
public sealed class ClientEntitySpawnerComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
[DataField("prototypes")] private List<string> _prototypes = new() { "HVDummyWire" };
private readonly List<EntityUid> _entity = new();
protected override void Initialize()
{
base.Initialize();
SpawnEntities();
}
protected override void OnRemove()
{
RemoveEntities();
base.OnRemove();
}
private void SpawnEntities()
{
foreach (var proto in _prototypes)
{
var entity = _entMan.SpawnEntity(proto, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
_entity.Add(entity);
}
}
private void RemoveEntities()
{
foreach (var entity in _entity)
{
_entMan.DeleteEntity(entity);
}
}
}
}