Files
tbd-station-14/Content.Client/Bed/StasisBedSystem.cs
Leon Friedrich 25b9e048e5 Visualizer systems update (#8203)
* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
2022-05-16 14:41:23 +10:00

23 lines
645 B
C#

using Content.Shared.Bed;
using Robust.Client.GameObjects;
namespace Content.Client.Bed
{
public sealed class StasisBedSystem : VisualizerSystem<StasisBedVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, StasisBedVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite != null
&& args.Component.TryGetData(StasisBedVisuals.IsOn, out bool isOn))
{
args.Sprite.LayerSetVisible(StasisBedVisualLayers.IsOn, isOn);
}
}
}
public enum StasisBedVisualLayers : byte
{
IsOn,
}
}