* NodeContainerComponent serializes a set of Nodes with ExposeData * Fixes Nodes to work when being created by serializer * ConduitNode * ConduitPlacer to replace WirePlacer * ConduitNode ConduitLayer setter * Map update * Comments * Map update again * Method ordering by privacy * Removes conduits * ignored component * reorg * map update * readd wireplacer Co-authored-by: py01 <pyronetics01@gmail.com>
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Content.Server.GameObjects.Components.NodeContainer
|
|
{
|
|
/// <summary>
|
|
/// Creates and maintains a set of <see cref="Node"/>s.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class NodeContainerComponent : Component
|
|
{
|
|
public override string Name => "NodeContainer";
|
|
|
|
[ViewVariables]
|
|
public IReadOnlyList<Node> Nodes => _nodes;
|
|
private List<Node> _nodes = new List<Node>();
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref _nodes, "nodes", new List<Node>());
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
foreach (var node in _nodes)
|
|
{
|
|
node.Initialize(Owner);
|
|
}
|
|
}
|
|
|
|
protected override void Startup()
|
|
{
|
|
base.Startup();
|
|
foreach (var node in _nodes)
|
|
{
|
|
node.OnContainerStartup();
|
|
}
|
|
}
|
|
|
|
public override void OnRemove()
|
|
{
|
|
foreach (var node in _nodes)
|
|
{
|
|
node.OnContainerRemove();
|
|
}
|
|
base.OnRemove();
|
|
}
|
|
}
|
|
}
|