71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class HealingComponent : Component, IAfterInteract, IUse
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{
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public override string Name => "Healing";
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public int Heal = 100;
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public DamageType Damage = DamageType.Brute;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref Heal, "heal", 100);
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serializer.DataField(ref Damage, "damage", DamageType.Brute);
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}
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
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if (eventArgs.Target == null)
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{
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return;
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}
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if (!eventArgs.Target.TryGetComponent(out DamageableComponent damagecomponent)) return;
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if (Owner.TryGetComponent(out StackComponent stackComponent))
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{
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if (!stackComponent.Use(1))
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{
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Owner.Delete();
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return;
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}
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damagecomponent.TakeHealing(Damage, Heal);
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return;
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}
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damagecomponent.TakeHealing(Damage, Heal);
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Owner.Delete();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out DamageableComponent damagecomponent)) return false;
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if (Owner.TryGetComponent(out StackComponent stackComponent))
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{
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if (!stackComponent.Use(1))
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{
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Owner.Delete();
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return false;
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}
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damagecomponent.TakeHealing(Damage, Heal);
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return false;
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}
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damagecomponent.TakeHealing(Damage, Heal);
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Owner.Delete();
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return false;
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}
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}
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}
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