Files
tbd-station-14/Content.Server/GameObjects/Components/Healing/HealingComponent.cs

71 lines
2.2 KiB
C#

using Content.Server.GameObjects.Components.Stack;
using Content.Server.Utility;
using Content.Shared.GameObjects;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class HealingComponent : Component, IAfterInteract, IUse
{
public override string Name => "Healing";
public int Heal = 100;
public DamageType Damage = DamageType.Brute;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref Heal, "heal", 100);
serializer.DataField(ref Damage, "damage", DamageType.Brute);
}
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
if (eventArgs.Target == null)
{
return;
}
if (!eventArgs.Target.TryGetComponent(out DamageableComponent damagecomponent)) return;
if (Owner.TryGetComponent(out StackComponent stackComponent))
{
if (!stackComponent.Use(1))
{
Owner.Delete();
return;
}
damagecomponent.TakeHealing(Damage, Heal);
return;
}
damagecomponent.TakeHealing(Damage, Heal);
Owner.Delete();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out DamageableComponent damagecomponent)) return false;
if (Owner.TryGetComponent(out StackComponent stackComponent))
{
if (!stackComponent.Use(1))
{
Owner.Delete();
return false;
}
damagecomponent.TakeHealing(Damage, Heal);
return false;
}
damagecomponent.TakeHealing(Damage, Heal);
Owner.Delete();
return false;
}
}
}